Stellaris what causes late game lag. The lag has become particularly bad. Stellaris what causes late game lag

 
 The lag has become particularly badStellaris what causes late game lag  Put game speed down from faster or fastest to just normal in late game mostly it runs bit smoother then

ago. #2. #9. Jan 6, 2014 1. I wish I could go larger, but the creeping slowness is awful. Perhaps they try and find optimal routes more than they should? Whatever the case, it seems all but certain that gateways are the cause of the extreme late game stutters in 2. Its about pops (not just yours, all the pops in the galaxy). My friend's 13900k isn't really any faster either. 5 seconds, then lag for . Neither of those seem to have a major fps crash though, at least not that i've observed. It takes quite a long time to reach the point where its unplayable, and its settings dependant at that. Less pops means less of that as well, which is what EDAI provides some of for late-game. finally, go through your specs, and look up for each [¨Part name¨ lag in stellaris] to see if anyone has fixes. Reducing the number of pops in the galaxy reduces the number of calculations the game hss to run each month, whicj in turn reduces the lag. 0 to reduce the number of pops in a game and to reduce pop growth which were the main causes of lag, so isn't really as noticeable anymore if you keep the pop growth settings unchanged and number of AI empires not in excessive levels. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?This and the overall late game AI lag. Reply. And when you enter a hyperlane, the fleet's location changes to "in FTL". Even with 2 games running at once, stellaris being the larger of the two, it still only caps out at 30% mem usage so its not the hardware. Stellaris Real-time strategy Strategy video game Gaming. i5 12600k CPU/3070 GPU/32GB DDR4 RAM/Normal M. -[Class Solidification]. Tried every console command there is. The late game is by far the worst problem Stellaris currently has. So to reduce lag in existing games: Purge empires. Bigger than medium is for supercomputers. Calen Nov 16, 2020 @ 7:39pm. But even on 800 star systems (and I have a BEEFY machine) , there's something about it that causes severe mid-late game lag. So before Federations patch, the game would slow down after 150 years or so, at late game. Hi all, We've now released a hotfix, 3. – Flater Feb 12, 2020 at 1:22 1 Late game lag is horrible. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. Performance is also improved proportionately. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. I did some digging around and found that some major causes of late game lag are large number of. I also can't control the mousewheel speed from Windows, i. The game doesn't look too bad even on low, honestly. 7 update, but when I loaded a late-game 2. e. And are they big blobs? Sector AIs are known to cause lag mid to late game. Having a dozen of such fleets also makes fleet manager borderline unusable. We have updated our Community Code of Conduct. Very excited for the 2. Also don't make HUGE sectors. Currently Im playing on a 1000 system game and Im on the year 2400. I know the pop numbers sim from civs causes the hella lag. Like seriously, its been what? YEARS after release and I've YET to freaking finish ANY of the games I startup in because either the game lags to high heaven to hte point where I've YET to even experience a crisis in the game despite having a gaming rig that should play MOST modern games easy. The calculation uses multiplication whenever it's possible. Is there anyway to fix late game lag, from what I've heard its CPU heavy, I have a Ryzen 5 3600, I play in about medium galaxy w 12 AI, 3-4 Advance AI, 3-5 Fallen Empire, 5 Marauder Empire. I was just worried that I had something wrong with it. Some mods can absolutely kill your game. This is the first and foremost reason for lag, because AI loves to interbreed, and you get 28 flavours of Neo-meta-new-trans-ascended Human 2. While you could reduce the amount of pops that causes issues with jobs. If you have a problem PM a moderator. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The best way to fix end-game lag is to not buy DLC. As has already been said, it creates a late game where you either live. Struggling with late game. Originally posted by mrdevin: it happends random it can happen ad the menu or ad the start of a game or even 20 mins into a game. 5 seconds and lag again for . Claims by the gaming community who play stellaris, after reading the game requirements here on Steam (i-5 3470k) I am having doubts on hyperthreading This causes me pain and suffering, so. 7 update, but when I loaded a late-game 2. Best bet is to go full blown on genocide and stunt your own population growth. Is there no real workaround? lowering habitable planets by 50% eliminated most if not all of the late game slowdown for me back in 2. The next update will reduce the pop count by about 40% so should improve the performance late game. They have tons of fleets and dont upgrade them and it makes the game lag. Rule 4: I'm having trouble with late game lag and want to know what causes it. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. Limit the FPS to obtain the "no-tearing" effect without the lag. It condenses jobs and pops into like 10 per planet, any more pops are converted. Advertisement Coins. There have been reports of lag due to sector composition. Best. But its a pop thing even though lately its a lot better. 3 the late game lag is hideous. - play on a smaller galaxy size [i. Duder Apr 8 @ 5:27pm. Essentially there is no meaningful year cap to Stellaris. As populations baloon this obviously becomes a problem. Bought Leviathans and Utopia, booted the game up on my desktop after having put it down for a long time, and right from the start the game will drop frames every minute. So,. 0 to reduce the number of pops in a game and to reduce pop growth which were the main causes of lag, so isn't really as noticeable anymore if you keep the pop growth settings unchanged and number of AI empires not in excessive levels. Not sure what to do…No cause I dont know if it will make a real difference or not I upgraded from 6600k to 13600k and I've noticed a big difference, but it will inevitably lag with large galaxies in endgame. Let’s address the elephant in the room before moving on with the ranking. There are currently no buildings in Stellaris (except FE buildings) that produce stuff without generating jobs. Meaning your sweet 8 core processor works 8. Disabling Xeno-Compatibility is a big one. I removed Real Space plus the submods so I'm not sure which exactly causes it but if you're having crazy late game lag, maybe get rid of Real Space and see?i. And those were long, meaning 1-3 secs, lags, not in late game. 0. This is shown with the 00 performance mod, which is often recommended. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. 3 versions and 2. ) Reduce the amount of habitable planets to . All of the updates and improvements are incredible, but the performance burden is just becoming too much - especially for such an old title. So you want to reduce those. sm303030 Feb 23 @ 7:21am. Stellaris > General Discussions > Topic Details. Even if you play on highest difficulty possible, lategame AI is still incredibly weak. Genocide. The Stellaris thing is caused by a perk that you can take mid-game. Fix Late Game Lag. On medium late game is tolerable, but still slow. If the game is nearly unplayable for you a short way in then your particular issue is not related to the late game lag. Very excited for the 2. Constantly opening/closing menus will slow down the game. The main way is if one mod is writing a ton of errors due to conflicting mod files or wrong mod load order that would cause it to slow way down. RULE 5: A photo of a tweet proving this is true. My megathread post Part 1 Part 2. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. Really enjoy long drawn out games where I can plan and micromanage. 7 update, but when I loaded a late-game 2. I use mods, myself, but I understand that the game is not optimized for mods. R5: So I broke my game on Xbox with late game lag in mid game. The planet's AI will assign enforcers to lower crime, reassign them to other jobs when crime goes down the next day, reassign police when crime goes up the next day, and so on and so forth. We also just started the save so the problem is not connected to it being late game or anything and I never had the game run this slowly, not even in my lategames with. NFL. Didn't fix the issue though because I had 43% of the galaxy's pops. anyone have something simular/a fix?16GB here. This last game was played in the 2. There's no end-game situation which causes the game to naturally resolve into a conclusion in someone's favor. it's a coding problem. I don't have great hardware with a I7-4790K,. grinch12345 • 3 yr. Growth Required Scaling – . i know that, i was just saying that that was the only change on my system between earlier 2. 3. Aren117 Aug 29, 2019 @ 12:23pm So you made a mod that rips out 99% of the fun in the game. the main reason for lag in end game is the internal ai trying to calculate too much stuff. I barely ever make it into the late game of Stellaris, because by that point my game is running at 1 day per 2 seconds, and sometimes 10 second freeze between months. They added a feature a few updates ago to customize your game, I don’t exactly remember it off the top of my dead, but it’s a slider when starting a new game that effects how fast pops grow in your game for all nations. The number of pops rises as the game goes on, which is one of the things that causes the lag to get worse. The early game is fine. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. I don't have any good ideas, but there are a few things you could try which might have an impact:Last edited by Malaficus Shaikan ; Aug 25, 2018 @ 6:53am. Jobs are what cause lags, not pops per se, as it all comes to number of calculations. literally. ) Dormant Gates should be dropped to 0 2. Lag comes from a number of sources; some of them can be alleviated with mods and others can't. Late game lag. And yes, always turn off Xeno-Compatibility as it is one of the number one causes of late game lag. literally. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. I already had the standard Stellaris late-game lag, but under 2. ago. It's pops, and then ship pathfinding. ago. I haven't encountered any crashes with vanilla large late-stage game. These are also important for improving late game performance by slowing pop growth. 3. This appears to focus on lag regardless of save-game length and on the graphical aspect, but OP specifically wants to know about late-game performance that is restricted by CPU, not by the GPU. Stellaris is my. #3. Also, as an IT guy, I can tell you that keeping your system clean is very important too. which show the pop's reaction to transitions between some states. Watch on. Problem iwth that is, by the end game, species because absolutely unmenagable. Even if you play on highest difficulty possible, lategame AI is still incredibly weak. 0 coins. The late-game lag in Stellaris is a big issue, and it’s easily the hardest’ crisis’ you’ll have to deal with. No one's CPU is. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. I players and upgraded their fleets for them and it made the lag vanish. Description. 408K subscribers in the Stellaris community. 2. What causes all this late game lag? I'm only on my second real run and everything is really starting to lag and slow down the overall pace. You can tie the FPS to the refresh rate but double it or half it. Yeah, it does. 7 (ea03) which causes game to crash about 55 minutes after start of play. Stellaris: Bug Reports. Vicky 3 should be able to avoid this due to the way POPs are modeled. Rule #5: Most end-game lag comes from pops, so I removed the lag source from other empires. Kill them all, to free your cpu. If you don’t have the cash to get yourself an Intel Core i5 12000K, a GeForce RTX 3080, and 32GB of RAM, then modding the game to reduce lag is the way to go. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. I have a few hundred hours in stellaris, but I got a new laptop and stellaris runs much slower on it. As an exemple, played Mirror's Edge recently and the V-sync lag was unbearable (for me). This was done with genetic ascension and adding Fertile onto my species that has Budding. Some of this will depend on your rig, but larger galaxies have a significantly higher performance impact. The problem was improved somewhat in the current patch, and the new beta, whenever it launches, should help even more. And the more pops there are the worse lag gets. 7 was the worst time of the game. But Late game it could be up to 5 or even 10 tims longer. I copied over the wormhole travel restrictions to the l-gate one. It's measured in nanoseconds, but those nanoseconds really add up when doing a whole bunch of calculations. I have played Stellaris a bit now and i have never encountered any serious late game lag. As it stands right now - just as game become really GRAND - with huge fleets, empires and stuff, it becomes unplayable. Xgamer11270. 43 Badges. Some of the causes of fleet selection lag, and how to deal with them. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…late game this can happen when border changes occur. The solution was to add a game setting to prevent being able to take it. There is the "ScanLine Sync" option to play with. It only affects how much RAM the game can adress. ) but get over yourself PDX. A major task for the late game is to prepare for the end-game crisis. Obviously xeno-compatibility would also compound on top of this. 25x , playing on smaller galaxy sizes, and tweaking the pop growth curve settings to make pop growth slower. I can gurantee that your games will start lagging by 2280, so in all honesty I'd trim it down. 3. 3. I've found that for some ungodly reason, science ships lag the game more than any generic late-game lag I've seen. Stellaris. 3 UI scaling and i can't use mods in ironman mode. 6 late game! Of course, that may depend on the machine and game settings. I know for a fact its because a ♥♥♥♥♥♥♥♥ of loops try to execute at the same time because the game literally pulses with lag, and it still does it when you put the game on slow. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). There is the "ScanLine Sync" option to play with. Late game lag is associated with the calculations of population attributes and I have noticed some lag rates associated with mercenary fleet reinforcements. Essentially we had to roll back a part of the Starbase modifier fix to let the game run smoothly again. 9. 8. it will still lag, but not quite so bad. Hopefully Paradox will require all mods to be distributed zipped at some point. I already use x1. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). disable guaranteed habitable worlds, for the same reasons as above. Apr 19, 2021. Less pops means less of that as well, which is what EDAI provides some of for late-game. the more shit there is in a galaxy, the more the game can eventually lag Hi guys, I have never played a hyperlane game because I feel restricted, but with the upcoming changes I might have to get used to it. FPS increases but there is every 3 seconds something like 2 sec "freeze" Deeper into the game it gets worse and worse. Hi all, We've now released a hotfix, 3. Pathfinding of ships costs a lot of performance though, even if they aren't. Rule #5: Most end-game lag comes from pops, so I removed the lag source from other empires. The control panel pops up soon as the game loads, do NOT close it because many settings can only be changed right at game start. But there is a simple fix to this: Most of the lag is created by the calculation of pop jobs and trade routes which is made every day. I heard a major cause of late game lag is all the different species. I'm running about the same as you and get bad late game lag, unless I start cracking lots of planets 🤣. That's just how the game works, PDX tried to work around it by significantly reducing pop count but it only does so much. By reducing the quantity of habitable worlds we reduce naval capacity and pops for all empires so there is much less CPU loading. My favorite is watching fully formed citadels just spring magically to life in AI space. 6 playthrough in the new patch, the game got catastrophically slow. So to reduce lag in existing games: Purge empires. Smooth experience. 4 to see if it's fixed for me or not. . Fewer empires = fewer calculations. But Late game it could be up to 5 or even 10 tims longer. These two are great for that. 3 update improved game performance a lot, couldn’t keep up at fastest for the first 50-100 years of the game but now there’s so much lag and it constantly freezes for a few seconds it takes forever to get anywhere in the game. I start a new game on medium size galaxy, 12 empires, 2-3 fallens, etc. I got a i5 6600k ~ 4,4Ghz + 980ti. Yeah, new content drags in new players, but I'd anticipate a lot of games are never actually completed because of the sheer overwhelming magnitude of lag that happens late-game. I've played several 4X games before and they just skip past this issue by dialing back the scale so that it doesn't matter, by making everyone play hyperlane so that some semblence of strategy can be maintained, and/or by making every tool in the toolkit. Lategame lag unbearable. if you play on large, swap to medium or small] I recommend mods that allow you to do more with less pops. Stellaris is going to lag no matter what your hardware is. With these changes alone I managed to get +30 fps even with a heavly modded game in late game. It's a very good idea and it's mechanics are cool but its ruined by pop lag issues. ErenIsNotADevil • 1 yr. Report. I found the Yuht precursor relic that gives colony ships +1 pop. A. No matter how many cores you had, you would get the same performance (assuming equal CPU clock speed but different CPU core count) SImilarly, limitations may apply to Stellaris' code which means that your hardware specs may be irrelevant to some degree. That means the less type of pops. Description. Too many pops, too many jobs, too many resources. . When the open beta branch goes live, you can opt-in to the beta by right-clicking Stellaris, click Properties, Beta tab, and choose “Stellaris_test” from the drop. For example, selecting a 6/7 battleship fleet deep in hostile territory, or simply owning one and opening. You can also set tech cost to 0. Story packs thus far focus on early to mid game content, but AFAIK there isn't anything for late game. which show the pop's reaction to transitions between some states. A major revamp of the issues causing endgame lag has been done in the recent overhaul of patch 3. Hard for me to gauge though, it was never really that bad for me, noticeable but entirely bearable. sgagnon • 5 yr. Specs: i9 9900k Cpu, 2080ti gpu, 32 GB Ram, SSD. You haven't found a solution because there isn't one. 0 coins. Either way the issue itself is the specific number of. 1 - As we all know - Endgame lag, the game checks every pop, every day for anything. Crazytrain334 Dec 13, 2017 @ 1:08pm. Before I upgraded my hardware, I benchmarked Stellaris with my save file. All of the content is packed into the survey-expand stage of the game, and once you're out of that, nothing. ) Hyperlanes should be at the absolute minimum 3. Have the devs fixed the late-game slowdown yet? Parmenedes Jun 10, 2022 Jump to latest Follow Reply Late-game slowdown was a big problem when the game. 25 and reduce the end game year back 100 years so the game doesn't have to run for so long and more stuff happens. Originally posted by Elitewrecker PT: 2500 is the default game end date. Apparently late game lag isn’t caused by lots of pops, it’s caused by. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. Late game lag aside, this is a separate issue that happens right from the beginning. Stellaris will delete the commands everytime you exit and you must put the commands in the console when starting Stellaris. After the game is launched you can disconnect from the internet and it will play fine, although there may be some extra lag at the very first when the game tries to look for internet. I don't have a high end machine or a real expensive one, but choosing the right components with the right attributes is the key. Close all of the menu tabs if you aren’t actively using them. Stellaris 50348 Bug Reports 30675 Suggestions. Not 100 percent sure on this. I am having heavy lag in late game. If your empires tend to have many different species in them, synthetic ascension will help reduce some lag. It's not game breaking, but it's quite annoying and definitely affects my experience negatively. I prefer 2. 3. 3. 77 Badges. Fewer empires = fewer calculations. 3. 2 the primary source of the late game lagg was the constant check for tiles in sectors, and any AI controlled planets. Was pretty slow and frustrating. Eventually late game lag will cause the game to crash and these crashes will become more and more frequent as the save progresses. Yeah that’s the cause of lag. if you want to try, and use that word very loosely, to mitigate the lag, you'd need to tweak your galaxy settings. A few years ago I stopped playing because of an issue with the clausewitz engine and single processor load limitations at every date tick, which was making progression in a large galaxy impossible after a certain date - meaning that even at max speed it took forever to move forward in time from the calculation loads of all trade. Reduce galaxy size - smaller galaxy, less room for pops Reduce number of AI empires - less people making peopleHey everyone, so anybody who's played a game a bit longer will surely have noticed that on larger maps the game slows down to a crawl, due to most of the. LostThyme •. Good PC. (on an old computer) Is the game still like that? Will I start blowing through days only to have 1day/second in the endgame? Any mods help this out? I appreciate any opinions and. Less stars. ago pretty much u/lanadelreyzerblades commented the main reason for lag in end game is the internal ai trying to calculate too much stuffStellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. For me forcing V Sync through nvidia control panel fixed the issue and the game is buttery smooth aside from late-game lag. You can tie the FPS to the refresh rate but double it or half it. Game slows down by late game but it's reasonable, at least with my Ryzen 5. Best thing i did to combat late game lag was get a mod that wont allow AI habitats. 09MHz (slightly overclocked) on a ROG Maximus VIII. This also makes housing buildings and clerks a little more important/powerful, too, in my experience. This is a representation of time internal. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. SPOILER: 3. This leaves the game CPU bound on a single core. Hi, folks! I have a 12900k processor with liquid cooling, and even THEN I find that late game pop lag to be unacceptable, and that a setting that defaults to "on"(that is unchangeable mid game) that nerfs pop growth into the dirt after 1-2k, is completely unacceptable. Memory Leak? In my latest game everything slowed down to a crawl about 120 years in. And yes, it did significantly. I upgraded to a Ryzen 5 3600 a few months ago and since then even. Proponents of the rework pointed to the improved state of late game lag, ease of late-game population management, and elimination of Ring World spam as benefits. 0 I'd have no lag at all when opening the species page. So after the Utopia/1. Beyond that a faster processor is really all you can do. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. The further into a save you get you will start to experience something known as late game lag. I'm fairly sure some of the pieces in your PC didn't even exist when Stellaris was launched, this game (HoI4 late game as well, and CK3 late game) has one of the worst optimizations in the world. This current version of Stellaris is probably the worst thus far. population before lagg starts. I have yet to play longer than about 2400 though because after absorbing FEs and destroying the unbidden portal (never seen another crisis) there is usually not much left to do. I really would appreciate if someone could help. It appears to be the amount of vacant jobs doing calculations for eligible pops that contribute a lot to the lag late game. the games #1 reason for lag is the internal ai trying to calculate stuff for pops and if you have, say for example, 4k pops. Even if I change the display to windowed, it freezes so badly, it produces two windows. Agreed. 3. The best way I can describe it is it's like the game Alt-Tabbed itself but got stuck halfway. Be aware that this is a heavly modded game (like 60 mods) and although I got some lag at late game still it was playable till the very end. , and factions the galaxy got the better performance gets. That being said, I can't help much. . 3. I have to pause the game to issue fleet orders and such. use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. It was bad but managable. 3 beta patch but it doesn't seem to play any better than the 2. I suspect GuiObjects leaks may be one of the larger causes of "gamestopping" late game lag where you can save and load and its "better" for a bit, as there are a handful of functions that look at every gui object in. Stellaris. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. The late game is by far the worst problem Stellaris currently has. Maybe it's a problem with the graphics card. The 3080 is plenty for stellaris graphics need, but the late game lag isnt caused by graphics issues. The best thing to reduce the current late game lag in 2. The biggest cause of lag is too many pops so minimizing how much pops there are helps, in theory 2. Part of the equation really is that Stellaris is pretty CPU hungry and probably always will be. Is anyone getting same freezes on 3. 3 beta patch but it doesn't seem to play any better than the 2. Just make sure that you have as few free jobs as possible. With zero min/maxing the tech tree should not be completed within 120 years, and the 'late game' economy should not result in. I don't know what the details are but it seems to do with having particularly large sectors causing serious lag. The engine stellaris runs in only uses 1 cpu core, like all pdx games.